![]() Games like tic-tac-toe or William Higinbotham’s 1958 Tennis for Two were excellent ways to attract public interest and support. Most people had both a limited understanding of what these electronic behemoths were able to do and an unfamiliarity with the types of mathematical equations these machines were regularly programmed to compute. They had practical reasons to create games.ĭuring the 1940s and 1950s, computers took up entire rooms and were so expensive that only universities and large companies could afford them. These early computer programmers weren’t just wasting time or looking for new ways to goof off. Under Secretary for Science and Researchįrom the earliest days of computers, people have found ways to play games on them.Under Secretary for Museums and Culture.Assistant Secretary for Communications and External Affairs.Eliot Elisofon Photographic Archives, African Art. ![]()
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